LINK is looking a lot different these days! As you may have noticed, the website has been totally revamped for easier navigation and continuous updates pertaining to the various projects within LINK. Make sure to check out the “Projects” page to see what our researchers and … Continued
The aWEAR’16 conference is less than 50 days away! aWEAR Wearable Technologies, Knowledge Development, and Learning Conference is the first international wearables in learning and education conference. It will be held at Stanford University on November 14-15, 2016 and provide … Continued
After Pokemon Go came out, I prepared myself for the onslaught of articles pertaining to the application of the game to education. Audrey Watters best summed up my feelings in a singe tweet:
Oh god. Someone has already written the “how Pokemon Go will revolutionize education” article
— Audrey Watters (@audreywatters) July 10, 2016
Regardless, I decided to see if there was any substance to the notion and I started playing on July 27. I planned to play for just five days and finish on the 31st, but life was extremely busy at the time and I kept playing past my self-imposed deadline. Most of the aforementioned articles popped up in July and August (ex: http://www.tcea.org/blog/pokemon-go/, http://www.edutopia.org/discussion/educational-potential-pokemon-go, http://www.edweek.org/ew/articles/2016/08/03/educators-weigh-learning-value-of-pokemon-go.html and my contribution is definitely late to the game. My post highlights my positive and negative experiences, as well as a few ways that an educator could consider utilizing the app. Here is some more information if you have the inkling!
“In a column in the Wall Street Journal, John Greathouse of Rincon Venture Partners outlined his belief that women will get more opportunities in tech if they “create an online presence that obscures their gender.” Bizarrely equating hiring practices in tech to blind orchestra auditions, Greathouse suggested that women do things like only use their first initial and eliminate photos on both Twitter and LinkedIn. Rather than call on tech companies to overcome the unconscious bias that can too easily be baked into hiring practices, Greathouse thinks women should solve the problem themselves by hiding who they really are.”
Thoughts? Read more about this Bad Advice from a Male VC
Hillary Paul Halpern and Maureen Perry-Jenkins explore gender roles in the May 2016 issue of Sex Roles. Parents’ gender ideology and gendered behavior as predictors of children’s gender-role attitutes: A longitudinal exploration.
One of the biggest problems with Virtual Reality that I keep coming back to (other than cost and ethical concerns) is the lack of interaction in most VR simulations. There are many ways around this, but many of them still involve tracking hands or movements. If you want to go sit on a virtual horse, you can’t. Until now it seems. FutureTown has created a device that converts into a motor bike, a mechanical horse, and a standing ski/surfing simulation board (see the promo video above). Connect this device to your favorite VR headset, and its like you are almost there! Well, not really, but it probably does bring us closer to Holodecks. But it also highlights the problems with the whole idea: how expensive is it going to get to create a new set-up for every way you could use this? Cars, boats, biking, etc all have different contexts for motion. Will this be useful for education anytime soon? Not really. But I did get to play in something like this in a mall – basically, an eggshell that worked like a space ship while I fought off an alien invasion. It was pretty cool, bur practical? We will have to see.