Women need to be men or “genderless” to break the tech glass ceiling?

posted in: Gender Tech | 0

“In a column in the Wall Street Journal, John Greathouse of Rincon Venture Partners outlined his belief that women will get more opportunities in tech if they “create an online presence that obscures their gender.” Bizarrely equating hiring practices in tech to blind orchestra auditions, Greathouse suggested that women do things like only use their first initial and eliminate photos on both Twitter and LinkedIn. Rather than call on tech companies to overcome the unconscious bias that can too easily be baked into hiring practices, Greathouse thinks women should solve the problem themselves by hiding who they really are.”

Thoughts?  Read more about this Bad Advice from a Male VC

Turning Virtual Reality Into Simulator Rides

posted in: Innovation | 0

One of the biggest problems with Virtual Reality that I keep coming back to (other than cost and ethical concerns) is the lack of interaction in most VR simulations. There are many ways around this, but many of them still involve tracking hands or movements. If you want to go sit on a virtual horse, you can’t. Until now it seems. FutureTown has created a device that converts into a motor bike, a mechanical horse, and a standing ski/surfing simulation board (see the promo video above). Connect this device to your favorite VR headset, and its like you are almost there! Well, not really, but it probably does bring us closer to Holodecks. But it also highlights the problems with the whole idea: how expensive is it going to get to create a new set-up for every way you could use this? Cars, boats, biking, etc all have different contexts for motion. Will this be useful for education anytime soon? Not really. But I did get to play in something like this in a mall - basically, an eggshell that worked like a space ship while I fought off an alien invasion. It was pretty cool, bur practical? We will have to see.

Turning a Bus Into a Virtual Reality Ride

posted in: Innovation | 0

Even though some ideas aren’t very practical for everyday usage, they are still pretty cool nonetheless. One such project is the one where a team from Framework turned an actual school bus into a virtual Mars ride. It’s a pretty intense projec…

Making Virtual Reality More “Interactive”

posted in: Innovation | 0

One of the problems with virtual reality is that it is virtual - the things yopu see and interact with are not really there, so you can’t reach out and touch them. Which generally makes most VR experiences pretty passive - even adding a joy stick makes VR more like a game than a simulation. Of course, many companies are working on ways to add touch to virtual objects. One recent company is Dexmo, which adds an exoskeleton to your hands to enable simulated touch. While the set-up looks clunky, the idea that it is recreating the shape and consistency of virtual objects could be very useful in medical, educational, and manufacturing realms, among others. Apparently, no price is given, and the manufacturer wants to wait until VR software begins programming touch into their games and simulations. But this is still one step closer to Star Trek Holodecks (or at least the immersion suits described in Ready Player One).

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