LINK Research Lab Presentation Dr. Nia Dowell Group communication analysis: A computational linguistics approach for detecting sociocognitive roles in multi-party interactions Wednesday, January 24th, 12:00-1:00pm, Nedderman Hall 246 The learning sciences field is in need of new automated methodological … Continued
YogaMOOC is launching NEXT Monday. It is still not too late to sign up to have access to an array of great content designed to help you shape your own yoga practice. Hear interviews from world-renowned yoga instructors and leaders in the wellness community. Additionally, participate in a full […]
LINK Research Lab is excited to be rolling out multiple MOOCs this October. In our constant mission to understand what it means to be human in a digital age, we are excited to release MOOCs that address various parts of … Continued
The LINK Lab had a busy spring and summer with researchers collaborating internationally on a number of studies and presenting at national and international conferences. In March, Dr. Catherine Spann, James Schaeffer, and Justin T. Dellinger took part in the … Continued
For Academic Year 2017-2018, the Professional Learning Communities will be a part of the University of Texas at Arlington’s Quality Enhancement Plan. For more information on the call for applicants and new program details, please visit http://www.uta.edu/qep/news/index.php. The deadline to … Continued
Hype about virtual reality is still building. It seems to be the “Little Future Idea That Could” – people want it to happen really, really, badly. But much of what we see is kind of gimmick-y at best. From my perspective, it seems that VR is suffering from the same problem that Second Life did: people are just trying to recreate the 2D web in 3D virtual spaces. Virtual Reality will require a new way of thinking about interaction and creation (among other concepts) to really become useful in any manner beyond a new way to play video games. The video above of ELEVR talks about their research in VR that really takes VR research into a more interesting realm. They are not looking at how to simulate the real world in VR, but how to create entire new experiences that give us new abilities of reason, communication, self expression, reflection, etc (to slightly paraphrase their words). Also note this statement: “these experiences are not reality, but they are real.” Too many projects focus on making VR more “reality,” while missing what makes them “real.” The whole video is very fascinating, especially when they get into using virtual reality to design spaces that make people think more complexly about how they categorize objects in real life. Along the same lines of re-thinking how we do VR – but serving as less complex way of realizing the ELEVR research – is the Google Blocks project which aims to re-imagine how we build 3D objects in a more intuitive way inside VR rather than on a 2D screen.
We have posted a link to the recording of David Wiley’s talk on Open Educational Resources on the LINK website at: http://linkresearchlab.org/e…/guest-speakers/dr-david-wiley/. If you couldn’t join us, check it out! Also, if you have missed a previous LINK Lab event, we … Continued
The LINK Research Lab and UTA Libraries are excited to co-sponsor a presentation by David Wiley titled “Unlocking the Classroom: Maximizing the Potential of Open Educational Resources.” The event will be held in the UTA Central Library 6th Floor Parlor … Continued
Those of you that are old enough to remember Laser Tag probably had an awesome childhood. Well, at least, if you got to play things like Laser Tag. Laser Tag is still around, of course, and there are other types of team competition sports like Nerf Gun Wars and Escape Rooms. The video above has been going around about an Augmented Reality group competition game in Japan. The video is intriguing, but the game itself is a bit hit and miss (of course, so were the commercials for Laser Tag). I would assume that, like Laser Tag, these Augmented Reality games need to be experienced to fully understand. But I like the idea – hope I get to try one some day myself. So here is hoping this becomes the next trend in group gaming. On the education side, it very possible to imagine someone creating educational games like this. Or creating online versions of these games for people to play with each other at a distance. I have been reading Daemon and Freedom™ by Daniel Squarez the past few months based on a recommendation from Amy Collier. Freedom™especially adds a a layer of augmented reality into Suarez’s dystopian future that points to the ways that this kind of tech could be useful in real life (well, when not being used by an evil program to destroy humanity, that is). I highly recommend reading those books. Augmented Reality is expensive right now, of course, but will we see something like this take augmented reality mainstream? We shall see.
Have you noticed that you have been a bit distracted lately? Do you spend a substantial amount of time looking at your phone or other devices before you shut your eyes for a good night sleep? The LINK Research Labe and the Free Life People™ School of Yoga are teaming […]